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Tuesday, December 4, 2012

Red Alert 2

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Red Alert 2

Red Alert 2

Command & Conquer: Red Alert 2

Red Alert 2 is a 2.5D real-time strategy computer game by Westwood Studios, which was released forMicrosoft Windows on October 23, 2000 [1] as the follow-up to Command & Conquer: Red Alert. Set in the early 1970s,[2] Red Alert 2 supposedly picks up at the conclusion of the Allied campaign of the first game, but this has been subject to debate. Its expansion is Command & Conquer: Yuri's Revenge. Command and Conquer: Red Alert 2 contains 2 playable factions, Soviets and Allies which both previously appeared in Command & Conquer: Red Alert. The single player campaign is structured in an alternate-ending mode as opposed to a progressive story mode. Red Alert 2 proved to be a success, both commercially and with critics, receiving an 86% from GameRankings.

Allied Campaign

The Allied story line begins with a special forces team led by Special Agent Tanya sent to New York City to repel theSoviet invasion there. The player, with help from Tanya, successfully repels the Soviet invasion of New York City. Tanya and the Commander then go to Colorado Springs to liberate the Air Force Academy and the air base there. When returning home victorious from the battle, it is discovered that a Soviet mind control device known as the Psychic Beacon, a device that can mind-control the people of entire cities, has been deployed in Washington, D.C.. The Psychic Beacon has controlled the minds of the President and General Carville and several other key officials in the city, who surrender to the Soviets. However, a strike team is promptly sent in to the city and destroys the Psychic Beacon while encountering attacks by mind-controlled civilians, freeing the key officials from Soviet mind control and allowing them to be rescued. Despite this, Washington, D.C. still remains in Soviet hands, forcing the American government and military to relocate themselves to Canada to escape the threat of Soviet mind control.

Soviet campaign

The Soviet storyline begins with the player being briefed by Premier Alexander Romanov about the upcoming Soviet invasion of the USA. Romanov orders the destruction of the headquarters of the American Military, the Pentagon. The Commander carries out this order, leading an invasion into Washington, D.C. and destroying the Pentagon. Another Soviet invasion is launched into Florida to destroy the American fleet there, which was threatening the Soviet invasion of the East Coast. Even though the Commander is almost fully responsible for these victories, all the credit goes to the top Soviet commander, General Vladimir. While Vladimir is in Moscow celebrating, Yuri recommends that the player captures New York City with a Psychic Beacon, a device that can mind-control the people of entire cities. The player follows Yuri's advice, and launches an offensive into New York City. After capturing the Allied Battle Lab/Research Facility, at the World Trade Center, the Psychic Beacon is deployed and the entire population of the city falls under Soviet control.
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